THRUST

A brutal, open-world survival game where building, risk, and momentum define who survives.

THRUST drops you into a hostile wilderness where every structure is built by hand and every tool has a purpose. Gather resources, construct shelters, and shape the world around you while navigating a dangerous environment that rewards preparation and punishes mistakes.

Inspired by modern survival sandboxes, THRUST focuses on tight building systems, physical presence, and immersive first-person gameplay—whether you’re throwing together a quick shelter or designing a fortified base.

CORE FEATURES

First-person survival gameplay with physical tools and movement

Freeform building system — walls, roofs, doorways, storage, and more

Tool-based interaction (axes, hammers, construction tools)

Open terrain with long sightlines and natural landmarks

Mobile & desktop support with on-screen controls

Real-time building feedback — see structures take shape instantly

BUILD. SURVIVE. ADAPT.

Every decision matters. Where you build, how you build, and what you bring with you can mean the difference between safety and exposure. Structures aren’t just decoration — they’re survival tools.

THRUST is designed to feel grounded and weighty, emphasizing atmosphere, scale, and player agency.

DEVELOPMENT STATUS

THRUST is in active development. Core systems are being expanded with a focus on:

Improved visuals and lighting

Expanded building pieces

Better performance and stability

Deeper survival mechanics

Player feedback directly influences development.

CONTROLS

Desktop: Mouse + keyboard

Mobile: Touch controls + on-screen UI

CREDITS

Created by nothatcher

Engine: Java + HTML

Download

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Click download now to get access to the following files:

fps_mobile_web_iteration_loot_craft_vfx.zip 14 kB
fps_mobile_web_dropdown_build.zip 14 kB
fps_mobile_web_rust_ui_wheel.zip 15 kB
fps_mobile_web_world_hotbar_icons.zip 16 kB
fps_mobile_web_inventory_v2.zip 17 kB
fps_mobile_web_sleepingbags_ocean.zip 18 kB
fps_mobile_web_heightmap_fixed.zip 68 kB
fps_mobile_web_heightmap_fixed2.zip 68 kB
fps_mobile_web_blackfix_rebuild.zip 18 kB
fps_mobile_web_restore_features.zip 21 kB
fps_mobile_web_fix_controls_viewmodel.zip 25 kB
fps_mobile_web_movementfix.zip 25 kB
fps_mobile_web_menu_lock_actions.zip 25 kB
fps_mobile_web_build_overhaul_rust.zip 27 kB
fps_mobile_web_buildable_chest.zip 26 kB
fps_mobile_web_jump_radial_peaks.zip 27 kB
fps_mobile_web_jump_radial_peaks_fix_wall_chest_step.zip 28 kB
fps_mobile_web_wall_tweak_step_tri_door_stairs.zip 29 kB
fps_mobile_web_blackfix_mountains.zip 111 kB
fps_mobile_web_mountains_lower_spawnfix.zip 111 kB
fps_mobile_web_movement_hammer_demolish.zip 111 kB
fps_mobile_web_move_spawn_fix.zip 112 kB
fps_mobile_web_fix_hills_movement.zip 130 kB
fps_mobile_web_roof_daynight_fix.zip 130 kB
fps_mobile_web_movement_stable_camrel.zip 131 kB
fps_mobile_web_tri_snap_stairs_under.zip 131 kB
fps_mobile_web_doors_wallvariants_popup.zip 132 kB
fps_mobile_web_texture_shaders_aaa.zip 938 kB

Development log

Comments

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Added textures and day night cycle