V48 improved dungeon

THRUST — Update v0.48
Dungeon System Overhaul (Spawn & Structure Pass)
This update focuses on fixing and stabilizing the dungeon spawn system while upgrading the dungeon from a test space into a proper in-world structure.
WHAT’S NEW
• The dungeon is now a real in-world compound instead of a tiny test box:
- Two rooms connected by a corridor
- Proper doorways and archway passages
- Torches that emit warm, dynamic light (PointLights attached)
- Props added for readability and atmosphere (pillars, table, barrels, chest)
• Dungeon pieces are now treated as permanent world geometry:
- They are NOT saved into player sessions (keeps saves clean)
- They DO persist when a session is restored and will not be deleted
• Collision updates automatically after the dungeon builds:
- Floors are fully walkable
- Doorways and passages are passable as intended
UNDER THE HOOD
• Removed a duplicate cave planning call that could cause incorrect behavior
• Ongoing work to fix dungeon spawn reliability and placement
Files
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Thrust
Survival, stripped to the core
| Status | In development |
| Author | Nothatcher |
| Genre | Survival, Adventure |
| Tags | 3D, base-builder, First-Person, gather, mobile, rust, rust-clone, Sandbox |
More posts
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- Update v39 — World Settings & Environment Controls2 days ago
- 3d buildables update2 days ago
- Models3 days ago
- V0. 63 days ago
- V0. 5.15 days ago
- V0. 5.05 days ago
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